Tuesday, December 20, 2011

3D Display Of LG Thrill 4G

LG Thrill 4G

The Thrill 4G features a 4.3-inch, 800x480-pixel touch screen. It's not quite as sharp as the Evo 3D's qHD (540x960) Super LCD and is a bit of a fingerprint/smudge magnet. The display also tends to wash out a bit in bright sunlight. However, we generally found the display to be clear, bright, and responsive, and its larger size makes it great for viewing Web pages and videos. The Thrill offers two virtual keyboard options: Android or LG's own. Both are pretty easy to use, but we had a slight preference for the Android keyboard.

There's more than meets the eye when it comes to the Thrill's screen, though. Like the Evo 3D and Nintendo 3DS, the smartphone's display has a parallax barrier that allows it to display two different images on top of the screen to create a 3D effect without the use of glasses.

Overall, we found the 3D experience to be better on the Thrill 4G than on the Evo 3D because it offered more depth of field, meaning there was a bit more dimension in the background. By comparison, on the Evo 3D, it felt like only the objects in the foreground popped off the screen, while the rest of the image stayed flat.

We also liked that the Thrill comes preloaded with more 3D content and a dedicated 3D Space app. The latter acts as a hub where you can find 3D games, videos, apps, gallery, a user's guide, and camera access. Preloaded content includes 3D versions of such games as Let's Golf 2, Asphalt 6, and N.O.V.A., and a Gulliver's Travels pop-up book.

We watched a number of videos, both preloaded clips and from YouTube's 3D channel, and played a couple of games. As we noted before, the overall 3D effect was better than the Evo 3D, though the 3DS probably still offers the best 3D experience. With some content, you have the option of adjusting the 3D levels. Regardless, after a little while, we started getting dizzy and felt a headache coming on, so we had to put the phone down. To LG's credit, the phone displays a disclaimer before launching into 3D advising you to take a break if your eyes become tired or if you experience dizziness.

There are also limited viewing angles. You have to view the content pretty much dead on, otherwise you get a very blurry image and your eyes will go crazy trying to focus. We also discovered this while playing Asphalt 6. As we tilted the phone to navigate the car through the race course, the 3D effect was lost anytime we weren't driving straight, so it was kind of pointless to play the game in 3D.

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